Prototyping level in 3 days
The prototype of linear FPS level built in three days according to given initial conditions.
Enemy’s Lair is a place, where bandits can rest after doing raids and prepare for the next ones. The place where a porterhouse, black markets, vehicles, stores and repair pits would fit. Atmosphere could be described as “calm before the storm”.
Design of the battlefield
- green – the player
- spawn – friendly forces
- red – foes
- yellow – covers
The idea was to design a firefight against bandits with two allies on the player’s side. Spawn points include kamikazes, gunners, fighters on the truck and a sniper.
I designed a level with basic structures and dressing passes. Baked lights. No textures.