Prototyping level in 3 days

The prototype of linear FPS level built in three days according to given initial conditions.

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Concept

Enemy’s Lair is a place, where bandits can rest after doing raids and prepare for the next ones. The place where a porterhouse, black markets, vehicles, stores and repair pits would fit. Atmosphere could be described as “calm before the storm”.

Design of the battlefield

  • green – the player
  • spawn – friendly forces
  • red – foes
  • yellow – covers

The idea was to design a firefight against bandits with two allies on the player’s side. Spawn points include kamikazes, gunners, fighters on the truck and a sniper.

I designed a level with basic structures and dressing passes. Baked lights. No textures.