Design for ‘Enemy’s Lair’ level

The level created within 3 days based on specific concept and initial gameplay conditions. Built with modular pieces and blocked out props in Unity. 2017.

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Development process


Enemy’s Lair is a place, where bandits can rest after doing raids and prepare for the next ones. The place where a porterhouse, black markets, vehicles, stores and repair pits would fit. Atmosphere could be described as “calm before the storm”.

The idea was to design a firefight against bandits with two allies on the player’s side. Spawn points include kamikazes, gunners, fighters on the truck and a sniper.

I designed a level with basic structures and dressing passes. Baked lights. No textures.

Finally I created some documentation that includes the list of custom assets, gameplay schemes and walkthroughs.